Friday, August 24, 2007

Welcome Visitors

I just realized that Ladyada mentioned my project on her blog.

I much appreciate that, and those of you who have stopped by all the way from Arizona, Missouri, and Maryland. I'm in Los Angeles, so it was nice to see some local attention too.

Please leave a comment if something strikes you. I'll try to keep adding progress so check back once in a while too.

Thanks!

I've also been spotted on Make's website.
Thanks to the visitors from overseas incl: Italy, Russia, Hungary, Czech Republic, Kuwait, Bolivia, Japan, India, UK, and Brazil.

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Saturday, August 18, 2007

Research

No Research! Really!

no, not really. Just none documented, and nicely displayed. Yet.

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Tumbleweed Re-Direct

Sorry, no blogging about this project yet. For now please see the test drive videos here:

Test_Drive

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Processing Based Forestry

I've been building some Processing sketches to draw trees. This lead me to L-Systems (or Lindenmayer Systems) which are great rule-based formulas that can be used to draw patterns with natural looking forms. These same formulas can be used to describe natural growth and formations.

The most successful sketch to-date is this one. It's based on a sketch called "Hairball" that I found on a page belonging to W. Xavier Sneigrove. I've tweaked a bit of the code to make trees instead.









(click the image to see the sketch)

I hope to someday combine this with the bonsai hardware so it can display a unique naturalistic tree that's "grown" from software rather than a single 3D model that I labored over. This will definitely open up the possibility for the kind of slow interaction I'm hoping for as well. That the plant would grow more on the side facing a window during the day, or some kind of pruning or training. Something slow would be nice.

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L-system Drawing

This Processing sketch features a truly l-system based plant. I haven't figured out how to "grow" this plant in the same way as the very curly other one. When you click in the window of this sketch it jumps another generation in the weed drawing formula.

Based on the l-system rule: (X → F-[[X]+X]+F[+FX]-X),(F → FF)
Example 8: Fractal plant from wikipedia

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Wednesday, August 1, 2007

V4.0 - 3D Pre-Visualization 3

A second animation finished. This does a nice slow descent while it spins. I'm ready to try building this.















(click the image to see the in-progress animation)

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